Posté par
Albert() le 08/02/2007 à 14:01. (lien). Évalué à 9.
parcque si c'est le premier c'est pas super choquant vu que MS tente de degager OpenGL et d'imposer DirectX 10. Qui a dit que c'etait un coup bas? Peut etre mais au moins c'est efficace.
Bon ca a tellement gueule qu'ils sont un chouilla revenu en arriere et il est "possible" d'avoir des drivers OpenGL mais ni nvidia, ni ati ne les a donc rien de choquant (malheureusement) au tres mauvais resultat de Vista.
There are some issues for software developers using some of the graphics APIs in Vista. Games or programs which are built on Vista's version of DirectX, 10, will not work on prior versions of Windows, as DirectX 10 is not backwards-compatible with DirectX 9.[17] According to a Microsoft blog, there are three choices for OpenGL implementation on Vista. An application can use the default implementation, which translates OpenGL calls into the Direct3D API and is frozen at OpenGL version 1.4, or an application can use an Installable Client Driver (ICD), which comes in two flavors: legacy and Vista-compatible. A legacy ICD, the kind already provided by independent hardware vendors targeting Windows XP, will disable the Desktop Window Manager, noticeably degrading user experience under Windows Aero. A Vista-compatible ICD takes advantage of a new API, and will be fully compatible with the Desktop Window Manager.[18] At least two primary vendors, ATI and NVIDIA, are expected to provide full Vista-compatible ICDs in the near future.
OpenGL ou directX sous windows?
parcque si c'est le premier c'est pas super choquant vu que MS tente de degager OpenGL et d'imposer DirectX 10. Qui a dit que c'etait un coup bas? Peut etre mais au moins c'est efficace.
Bon ca a tellement gueule qu'ils sont un chouilla revenu en arriere et il est "possible" d'avoir des drivers OpenGL mais ni nvidia, ni ati ne les a donc rien de choquant (malheureusement) au tres mauvais resultat de Vista.
http://en.wikipedia.org/wiki/Windows_Vista
There are some issues for software developers using some of the graphics APIs in Vista. Games or programs which are built on Vista's version of DirectX, 10, will not work on prior versions of Windows, as DirectX 10 is not backwards-compatible with DirectX 9.[17] According to a Microsoft blog, there are three choices for OpenGL implementation on Vista. An application can use the default implementation, which translates OpenGL calls into the Direct3D API and is frozen at OpenGL version 1.4, or an application can use an Installable Client Driver (ICD), which comes in two flavors: legacy and Vista-compatible. A legacy ICD, the kind already provided by independent hardware vendors targeting Windows XP, will disable the Desktop Window Manager, noticeably degrading user experience under Windows Aero. A Vista-compatible ICD takes advantage of a new API, and will be fully compatible with the Desktop Window Manager.[18] At least two primary vendors, ATI and NVIDIA, are expected to provide full Vista-compatible ICDs in the near future.
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