bonjour ,
je voudrait compiler Glew por pouvoir en faire du Multiple Rendering Contexts (GLEW MX)...mais je sais pas comment faire , sur le site de glex il disent juste :
Compile and use GLEW with the GLEW_MX preprocessor token defined.
For each rendering context, create a GLEWContext object that will be available as long as the rendering context exists.
Define a macro or function called glewGetContext() that returns a pointer to the GLEWContext object associated with the rendering context (…)
Forum Programmation.c++ glew MX
31
août
2007